| Welcome to Golf Is A Funny Game's world famous guide to Gambling on the Golf Course, Golf Wagers and Golfing Side Bets, page 2. Betting on the golf course is like drinking on the golf course ...it's always encouraged and makes for a much more enjoyable round of golf. Whether it's a friendly Zoo Golf side bet amongst friends or a cut throat Vegas game for big bucks, there's nothing more satisfying than winning a little cash from your fellow golfers. We've compiled a list of some of the most popular golf betting games, wagers and side bets that are certain to add a little spice to your next round of golf. Feel free to mix and match games or play multiple betting games during the course of your next round. Every shot will be an opportunity to fleece your playing partners of their hard-earned cash. Just be sure to bring an extra score card to keep track of all the side bets. |
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| Gambling on the Golf Course | Golf Wagers, Golf Side Bets and Golf Betting Games | Page 2 Important Note: Many of the games below will refer to 'points' or 'dots.' These are simply markers or casino chips, if you will, whereby each 'point' or 'dot' is assigned a dollar value before the start of the round. Depending on the game(s) being played and the amount of points available for the taking, points (or dots) can have relatively small values (25 cents-1 dollar) or be much more substantial (5 bucks and up.) ***Always gamble responsibly and within your own budget (or if you feel compelled to play for the big money, at least play with golfers who suck much worse than you do.)*** 7.) Vegas (also known as Atlantic City or Russian Roulette): As the names suggest, this is a game where your fortunes can turn fast, and depending on the stakes, drastically. First off, you need a foursome since it pits 2-man teams against each other. At the end of each hole a team's score is derived by making the lower denomination of the two scores the first digit of your team's total score. For instance, if you card a "five" and your partner gets a "eight," your team's score is a 58. However, if someone birdies (or eagles) a hole, the other team must reverse the numbers in their score. In the above scenario, your team would be tagged with a 85 rather than a 58 because one of your opponents scored a birdie. The team with the lowest score at the end of the round wins the agreed upon wager. You can increase the stakes by playing for $1 (or more) per point. In this variation, the winning team gets the differential between the two scores at the end of the round. Cha-ching! 8.) Pimps and Ho's (also known as High-Low, Acey-Deucey or Heroes and Homos): Pimps and Ho's is a great 4-man game for a group of evenly skilled golfers (or golfers of varying skill levels as long as handicaps are factored in and strokes are given.) The name of the game is to NOT have the worst score of the foursome on any particular hole (The Ho), or else you will get f*cked by the other 3 golfers (financially, of course, not literally.) The best score on each hole is awarded 3 dots (The Pimp) while the worst score gets no dots. Anyone in between the Pimp score and the Ho score will get 1 dot. So if the group was to score 4-5-5-6 on a hole, the 4 (The Pimp) would receive 3 dots, the 5's would each get 1 dot and the 6 (The Ho) would garner no dots. In effect, the Ho is paying out 5 dots to his playing partners (not good.) If there is a tie for either the Pimp or the Ho on any hole (say the scores were 4-4-5-5), there would be no clear Pimp or Ho for that hole, so each of the 4's would get 1 dot. The other money can be carried over to the next hole (the Pimp on the next hole would get 6 dots) or all bets can be washed away and the original bets can resume on the next hole. I'd advise playing with the carryovers, as it adds more money, and thus more pressure and excitement, to the mix. 9.) Chicago (also known as Hurdles or Affirmative Action): Chicago is an awesome game for golfers of any skill level. Before play begins, each player will establish their own goal or 'hurdle' by subtracting their handicap from 36 (so if you're a 10 handicap, your hurdle is 26 points; if you're an 18 handicap, your hurdle is 18 points.) All players kick in to the prize pot (say $5 each for a total pool of 20 bucks.) Play begins and points are awarded for the following: Bogeys: 1 point Pars: 2 points Birdies: 4 points Eagle: 8 points Points are tallied throughout the round and the man who clears his hurdle first or by the most points wins the pot. Variations include splitting the pot amongst all golfers who manage to clear their hurdle or making side bets on whether or not 1 player will clear their hurdle ('I bet you 5 bucks Jon won't clear his hurdle today.') Double Bogeys (or worse) can be assigned a negative number of points as well. 10.) Animals (also known as Zoo Golf): Zoo Golf is a great side game to add on top of any of the traditional golf betting games. You will need a separate scorecard to keep track of this game as it can get a little messy depending on the number of 'animals' you decide to add to the mix. The object of the game is to NOT have any of the animals at the end of the round (or at the end of each 9 holes.) A dollar amount is set for each 'animal' before the round begins. Do any of the following and you become that 'animal' until another player does the same, at which point you pass the animal on to them: The Gorilla: any ball hit Out of Bounds, or OB. The Frog: any ball hit into a Water Hazard. The Camel: any ball hit into a Bunker. The Snake: any 3-putt. The Skunk: any Double Bogey or worse. The Woodpecker: any ball that hits a tree, house, fence or any other wooden object. The Gopher: any lost ball not hit OB or into a hazard. The Goat: any ball that comes to rest in a fairway that's not your own hole. The Kangaroo: any ball that hits the Cart Path. It's possible to pick up multiple animals on a single shot. Let's say you hit a drive that bounces off the cart path and into a bunker. You've just picked up the Kangaroo and the Camel. And it's also possible to pass animals to other players rather quickly. You may hit your tee shot into water to get the Frog, only to watch one of your playing partners hit the same shot right after you...he's now the Frog and you're off the hook. Throw in some crude attempts at imitating the animal sounds and you've got yourself one entertaining game. 11.) Garbage The following side bets, collectively known as 'Garbage,' can always be added to any of the above golf betting games or wagers. Feel free to mix and match from the list below. Each is worth a dot, the dollar value of which should be decided before the round. A Sandy: making a par after hitting into a sand trap A Super Sandy: making a birdie or better after hitting into a sand trap (2 dots for this one) A Sandy (alternate version): getting up and down from a greenside bunker An Arnie: making par without ever hitting the fairway A Chippie: chipping in from off the green A Greenie: hitting a green in regulation A Greenie (also called a Proxie): closest to the pin on a par 3 (must make par or better to 'validate' your greenie A Scuffie: hitting a cart path and still making par or better A Barkie: hitting a tree and still making par or better A Fishie: hitting into a water hazard and still making par or better A Seve: making par or better after hitting tee shot into a different fairway A Reggie: hitting a green in regulation A Crushie: longest drive in the fairway A Boozie: shotgunning a beer on the teebox and still making par or better A Skirtie: making par or better after failing to get your tee shot past the ladies tee box A Holy: holing a putt longer than the flagstick A Skippy: skipping a ball across water and back onto dry land Return to Page 1 of Golf Wagers and Side Bets Return to the Golf Is A Funny Game Home Page... |
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