|Welcome to Golf Is A Funny Game's world famous guide to Gambling on the Golf Course, Golf Wagers and Golfing Side Bets.
It doesn't matter if you're a professional golfer or just a beginner, golf is a much more enjoyable experience when there's a little money on the line. Whether
it's a friendly Nassau match amongst friends or a cut throat Skins game for big bucks, there's nothing more satisfying than winning a little cash from your
fellow golfers. We've compiled a list of some of the most popular golf betting games, wagers and side bets that are certain to add a little spice to your next
round of golf. Feel free to mix and match games or play multiple betting games during the course of your next round. Every shot will be an opportunity to
fleece your playing partners of their hard-earned cash. Just be sure to bring an extra score card to keep track of all the side bets.
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|Gambling on the Golf Course | Golf Wagers, Golf Betting Games and Golf Side Bets
Important Note: Many of the games below will refer to 'points' or 'dots.' These are simply markers or casino chips, if you will,
whereby each 'point' or 'dot' is assigned a dollar value before the start of the round. Depending on the game(s) being played
and the amount of points available for the taking, points (or dots) can have relatively small values (25 cents-1 dollar) or be much
more substantial (5 bucks and up.)
***Always gamble responsibly and within your own budget (or if you feel compelled to play for the big money, at least play with
golfers who suck much worse than you do.)***
The Nassau is essentially three bets in one: one bet for the front nine, one bet for the back nine and one bet for the full 18.
One of the most common bets in the history of golf, Nassau gives you the opportunity to start fresh on the back nine, no matter
how badly you've managed to screw up the front side.
The Nassau is often played as a low score wager (low score on the front 9, back 9 and overall 18,) but many other variations are
available (2-man best ball, Vegas, etc.) Be creative.
2.) Round Robin (also known as Hollywood, Sixes, Alternate Teams or Wife-Swap):
Round Robin is a betting game for foursomes that involves two golfers of the foursome teaming up against the other two.
Players alternate teammates every 6 holes, so that everyone will get a chance to screw each of the other golfers at some point
during the round, hence the Wife-Swap name.
Round Robin is yet another game with endless variations as to the scoring and point systems that can be used. It can be played
as a two-man best ball, a two-man total score or with 2 team dots available for low individual score and low team total. Mix it up.
3.) Pig / Wolf (also know as simply Wolf, The Three Little Piggies or Leper Golf):
Pig / Wolf is one of the classic golf betting games for foursomes. Players rotate as the "Wolf." On each hole, the player
designated as the Wolf tees off last. After each of the other 3 golfer's tee shots, the Wolf has the option of choosing to team up
with that player (let's say they bomb one down the middle) or to pass (maybe they shank one into the trees.) Once the next
player hits, the Wolf cannot go back to choose a previous drive / playing partner. So if the Wolf passes on the first two drives,
his only options left are to take the 3rd player as his partner or if he's feeling lucky (and the first 3 drives are all in trouble), go it
alone and call 'Wolf' (hence the name.)
Whenever 'Wolf' is called, all bets are now doubled. If the wolf manages to beat the best score of the other 3 golfers, then he
wins double points. But if any one of the other 3 golfers (The 3 Little Piggies) manages to beat the 'Wolf's' score, then the Wolf
pays double points.
Wolf is a great game for a group of varying skill levels. Teams are switched on every hole and it's always fun to watch the 'Wolf'
get screwed for passing up a good drive early. Just try not to team up on your weakest link.
4.) Bingo! Bango! Bongo!
Bingo Bango Bongo offers 3 dots for each hole. The first player in a group to get his ball on the green gets a dot (Bingo!). The
player in the group whose ball is closest to the pin once all balls are on the green gets a dot (Bango!). And the player in the
group who is first to hole out gets a dot (Bongo!).
Add up the points at the end of the game, multiply by the dollar value of each dot, and spread the money around.
Bingo Bango Bongo gives weaker golfers a chance to earn dots because what matters is being first at something. For example,
all members of the group tee off on a par 4. The hack who hit the worst drive (farthest from the hole) plays first, and so has the
first shot at winning the bingo dot.
So, too, with closest to the pin. The best golfers in the group are likely to be on the green in two, while the weakest golfers might
be chipping. The closest-to-the-pin 'Bango' dot is only earned once all balls are on the green, so the slasher who has hacked it
up the fairway may be sitting just off the green and chipping - giving that player a great chance to pick up the bango dot,
granted they don't suck equally bad at chipping, too.
Because of these factors (and because the first person putting will be the one farthest from the hole), strict etiquette must be
enforced. The player who is away always plays first.
To spice it up a bit, add the variation that any player winning all three points on a hole wins double dots. Bango-licious!
Don't worry, it's quite rare, but it can add a lot of fun and pressure to the everyone's putts when one player has already grabbed
the first two points on a hole.
One final note: to earn the Bongo dot (first in the hole / longest putt made), a player must hole a putt from beyond the length of
his putter. No free dots just because everyone misses their putts and yours just happens to be the longest tap in. Although if
you're really good, you'll learn to lag long putts to just outside this distance, giving your easy Bongo dots. I used to play with a
guy who would do this virtually every time. Damn you, Mr. Glasscock!
Skins is one of the simplest golf gambling games out there, but it's still one of the best. It can be played by as few as 3 (sorry,
2-man skins is called match-play with carryovers in my book) or as many as you'd like (across multiple foursomes, like in an
outing.) Every man for himself. The premise is simple, lowest individual score on a hole wins the skin. If any two players tie for
the low score, the skin carries over to the next hole and all golfers are back in the hunt, regardless of what they shot on the
previous hole. As the saying goes, "Two tie, all tie."
Skins is best played amongst a group of similarly skilled golfers, but it doesn't have to be. Someone who's been plodding
around the course making Bogeys and Double Bogeys all day long could still miracle their way to a Birdie at some point, winning
a hole mess of skins that had been carried over by the better players having tied many holes leading up to it.
6.) Name That Tune (also known as Bridge):
Name That Tune's a game that tests your self-confidence and entails quite a bit of 'strategerie,' as George Dubya might say.
You need a foursome to play this game since it requires two teams of two players each. Before each hole, one of the teams bids
on how many strokes it will need it to complete the hole. For example, a team may bid 'Ten' on a hole, meaning that it is betting it
can play the hole in ten combined strokes or less. The other team then has two options. It can lowball the other team with a lower
bid (that they can shoot a total of 9 or better), or accept the bet and see if the opposing team can make its "bid." The first team
could then counter the 2nd team's bid of 9 with an 8....and so on until one team is forced to accept the bet and the game is on.
As long as the teams are evenly matched, Name That Tune can be a helluva lot of fun.
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